// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "PaperZDAnimInstance.h"
#include "RPGAnimInstanceZD.generated.h"

/**
 * 
 */
UCLASS()
class RPG007_API URPGAnimInstanceZD : public UPaperZDAnimInstance
{
	GENERATED_BODY()

	UPROPERTY(BlueprintReadOnly, Category="RPG|AnimData", meta=(AllowPrivateAccess=true))
	class ARPGCharacterZD* OwnerCharacter;

	UPROPERTY(VisibleDefaultsOnly, BlueprintReadOnly, Category="RPG|AnimData", meta=(AllowPrivateAccess=true))
	bool bHasAcceleration;
	
	virtual void OnInit_Implementation() override;
	virtual void OnTick_Implementation(float DeltaTime) override;
	
};
